Ghanaian Startup NubianVR Obtain A $98,000 Boost From UNICEF Office Of Innovation

NubianVR, a virtual reality startup from Ghana has obtained an amount of $98,000 equity free investment from the UNICEF’s Office of Innovation through its Innovation Fund. The investment is to enable the startup authenticate its approach to learning in VR.

Based in Accra, NubianVR is a virtual reality company that is focused on making accessible VR content. As well, the team behind this venture is focused on creating low-cost content for education. They provide the tools to deliver education to both educators and the learners in cost-effective VR.

“I’ve always had an interest in emerging technology. And after discovering virtual reality I found it fascinating and the possibilities quite endless. And when I took the Leadership 4 class at Ashesi, and learned and practised servant-leadership, I resolved that my life work should contribute to some kind of meaningful cause beyond profit.”

He continued, “And so in 2017, convinced VR could help increase access to education and have a strong impact in the attainment of the Sustainable Development Goal 4’s targets, our team devised a plan to collaborate, research and prototype Virtual Reality Educational Technologies.”

After two years of redirecting towards education, UNICEF acknowledged NubianVR’s work. Thus, through its Office of Innovation, the UNICEF has invested a $98,000 in NubianVR to amplify their efforts.
The Innovation Fund from which the amount was given is there to assess, fund and grow open-source solutions that can improve the lives of children.

NubianVR has big goals

According to Kabiru Seidu, NubianVR has quite a big goal. He wants to bring education to learners especially one not privileged enough to be in actual classrooms.

“It is our goal to converge all the best-practice in digital learning into virtual environments with the goal of making them accessible to all. Virtual Reality provides an avenue to access learners who have otherwise remained beyond the reach of brick and mortar institutions — such as low-income earners, learners in conflict areas and adult learner. The technology also provides the opportunity to improve the learning experiences of in-school students by enabling schools the opportunity to cost-effectively circumvent barriers to teaching and learning that have otherwise limited brick and mortar institutions; such as access to engaging learning materials and well-equipped labs.”

“Our team is excited to have the opportunity to work alongside other emerging technology enthusiasts. Emerging technologies provide great prospects in enabling the global community to attain the Sustainable Development Goals. We are particularly excited to collaborate with other start-ups working in Virtual Reality, Artificial Intelligence and Game-Based Learning; and we hope our work will be just the beginning of a much-needed leap forward.”

Congrats to Seidu and his NubianVR team for the investment boost from UNICEF. We wish more they get more hands to help them with their noble goal.